Resume


Steve M. Buben

stevebuben@gmail.com  /  sbuben.blogspot.com

206.643.0822



Strong 3D Generalist with exceptional skills in Maya and various other programs. Seeking a challenging position that will utilize my knowledge in animation, modeling, and special effects.



SKILLS:

-  Autodesk Maya                     -  After Effects

-  Photoshop                           -  ZBrush

-  Mari                                    -  Topogun

-  Concept                              -  Modelling

-  Texturing                             -  UVing

-  Rigging                                 -  Animation

-  Lighting                                -  Rendering





EDUCATION:   Bachelors of Science, Media Arts and Animation Jan. 2013



SCHOOL PROJECTS: 



                3D Work:                                                               

                -  Created 3D models in Maya                              -  Animated 3D characters interacting

    based on hand rendered                                     with objects in Maya

    turn-arounds.                                                      

                                                                          -   Rendered still scenes and animations

    -  Created a higher resolution                                 using Mental Ray and VRay.

    sculpt of basic model in                                     

    ZBrush and used it to create                            2D Work:

    normal map.                                                     -   Composited rendered animation  

                                                                                          with other footage and images  

                -  Rigged bipedal characters                                   using After Effects.

    using Maya.  The rigs used                                                   

    both IK, FK and switchable                                -   Created frame-by-frame and

                controllers.  One character’s                                tween animation using Flash.

    facial rig used joints and                                      

    another’s used blendshapes.                           Traditional Work:

                Also modified rigs to use parent                         -   Designed and presented multiple

    switches, to grab objects.                                     characters with turn-arounds.

    Utilized set driven keys for                                             

                more efficient way of                                       -    Animated scene on paper and

    animating with characters                                      imported it into Flash to make

    and objects.                                                        short video.



                -  Painted weights to emulate                            -    Created a concept and turn

                   realistic bends.                                                   around for a creature and

                                                                                           made a clay sculpture based on

                -  Mapped UVs in Maya painted                                hand drawing.

       textures in ZBrush, Photoshop

       and Mari.





EXPERIENCE:



Graphics Generalist, freelance, 2010-N/A
Created marketing ads/campaigns, worked non-profit/volunteer, tattoos, etc. 
3D Generalist, Abrupt Studios LLC., Salt Lake City, UT, 2012-2013

Worked independently, and as part of a team, executing sizeable and small scale projects on the following movies: Zombie Hunter and Gloom.

3D Generalist Student, Art Institute of Salt Lake City, UT, 2010 - 2013





-          Developed and honed my skills as a 3D Generalist, modeler, animator, rigger, texture artist, and layout artist.



-          Ability to work quickly and efficiently while incorporating projects, characters and environments.



-          Effective communication to both large and small groups of colleagues to see projects through to            
           completion.