Steve M. Buben
stevebuben@gmail.com / sbuben.blogspot.com
206.643.0822
Strong
3D Generalist with exceptional skills in Maya and various other programs.
Seeking a challenging position that will utilize my knowledge in animation,
modeling, and special effects.
SKILLS:
- Autodesk Maya - After Effects
- Photoshop -
ZBrush
- Mari - Topogun
- Concept - Modelling
- Texturing -
UVing
- Rigging - Animation
- Lighting - Rendering
EDUCATION: Bachelors of Science, Media Arts and Animation
Jan. 2013
SCHOOL PROJECTS:
3D Work:
- Created 3D models in Maya - Animated 3D characters interacting
based on
hand rendered with objects in Maya
turn-arounds.
- Rendered still scenes and animations
- Created
a higher resolution using Mental Ray and VRay.
sculpt
of basic model in
ZBrush
and used it to create 2D
Work:
normal
map. - Composited rendered animation
with
other footage and images
- Rigged bipedal characters using After Effects.
using
Maya. The rigs used
both
IK, FK and switchable - Created frame-by-frame and
controllers. One character’s tween animation using Flash.
facial
rig used joints and
another’s
used blendshapes. Traditional
Work:
Also
modified rigs to use parent - Designed and presented multiple
switches,
to grab objects. characters with turn-arounds.
Utilized
set driven keys for
more
efficient way of - Animated scene on paper and
animating
with characters imported it into Flash to make
and
objects. short video.
- Painted weights to emulate - Created a concept and turn
realistic
bends. around for a creature and
made a clay sculpture based on
- Mapped UVs in Maya painted hand drawing.
textures
in ZBrush, Photoshop
and
Mari.
EXPERIENCE:
Graphics Generalist, freelance, 2010-N/A
Created marketing ads/campaigns, worked non-profit/volunteer, tattoos, etc.
3D Generalist, Abrupt Studios LLC., Salt Lake City, UT, 2012-2013
Created marketing ads/campaigns, worked non-profit/volunteer, tattoos, etc.
3D Generalist, Abrupt Studios LLC., Salt Lake City, UT, 2012-2013
Worked
independently, and as part of a team, executing sizeable and small scale
projects on the following movies: Zombie Hunter and Gloom.
3D Generalist Student, Art Institute of Salt Lake City, UT,
2010 - 2013
- Developed and honed my skills as a 3D
Generalist, modeler, animator, rigger, texture artist, and layout artist.
- Ability to work quickly and
efficiently while incorporating projects, characters and environments.
- Effective communication to both large
and small groups of colleagues to see projects through to
completion.
completion.